Ampliando el Content Pipeline: Cal3DLoader
Tenemos buenas noticias desde XNACommunity, algunos de los componentes de esta comunidad están terminando sus colaboraciones antes de irse de vacaciones. En esta ocasión ha sido Rubén López (Spear) quien nos deja una amplicación del Content Pipeline de XNA.
Desde ahora podemos cargar en nuestros juegos modelos del tipo Cal3D, un formato 100% free, open source y que tiene multiples plugins para exportar.

What is Cal3D?
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with.
The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics.
Aquí tenéis un vídeo funcionando:
El enlace para la descarga aquí
Saludetes 