Category: EnglishPost

#Hololens – How to use clases TapToPlace and InitialScanManager

#Hololens – How to use clases TapToPlace and InitialScanManager

Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. The main set of features was We can perform an initial scan of an environment, based on a time constraint. Also we can continue the scan process if we don’t find a minimum of […]

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#Hololens – Alternative fix to the TapToPlace and WorldAnchor issue (until official #HoloToolkit release)

#Hololens – Alternative fix to the TapToPlace and WorldAnchor issue (until official #HoloToolkit release)

Hi ! If you work with Beta products you will find funny scenarios, like something working, then not working, then working again. The next Hololens forums thread is a must read if you want to understand the frustration you can get in this scenarios: VS2017/U5.6 Crash – WinRTScriptingObjectWrapper::InternalAddRef Reference Count cannot be zero (link) TLTR HoloToolkit current […]

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#Hololens – #SpatialMapping, tutorial search for simple surfaces (1×1 floor tile)

#Hololens – #SpatialMapping, tutorial search for simple surfaces (1×1 floor tile)

Hi ! In my previous posts I wrote on how to use Spatial Understanding to have a better control of the environment scanning process with Hololens. In that post I created a demo with the following steps As soon as the App starts, Hololens started the scanning process We defined a minimmun number of planes […]

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#Humor – #Google Play looking for Malware

#Humor – #Google Play looking for Malware

Hi ! Greetings @ Toronto El BrunoFiled under: EnglishPost, Google, Humor Tagged: English Post, Google, Google Play, Humor, Malware

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#Hololens – Spatial Understanding vs Spatial Mapping, and a step-by-step on how to use it

#Hololens – Spatial Understanding vs Spatial Mapping, and a step-by-step on how to use it

Hi ! HoloToolkit has 2 main assets to perform a Spatial Mapping scan in an environment with the Hololens. Spatial Mapping Spatial Understanding Spatial Mapping is the asset that we use by default and is the one which allows us to have basic control over the scan process performed by the Hololens. For example, once we […]

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#Hololens – What to do when your app is not a 3D App!

#Hololens – What to do when your app is not a 3D App!

Hi ! Today is a quick posts on Unity3D and Hololens, I’ve been dealing with com nice and heavy C# bot code during the past days so it’s time to go back to Hololens. So, a couple of days ago I found that my Apps were not deployed as Unity VR Apps to the Hololens, instead […]

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#VS2017 – About C# regions and now #Xaml regions also (What?!)

#VS2017 – About C# regions and now #Xaml regions also (What?!)

Hi ! If you are a C# Developer, for sure at some time you were part of the following conversation Regions YES / Regions NO There are plenty of different opinions on this (check references). If you need to group some parts of your code using regions, you maybe have a “big class”, so probably it’s time […]

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#Humor – House Moving Boxes (one more time …)

#Humor – House Moving Boxes (one more time …)

Hi ! A non-technical post today. We’re on a new house move phase, so I’m looking forward to finishing it so we can start to build some forts! Greetings @ Toronto El Bruno Source: Hanna & HusbandFiled under: EnglishPost, Humor Tagged: English Post, Friends, House Moving, House Moving Box, Humor

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#Flow – New action definition to use #ComputerVision operations.  #CognitiveServices

#Flow – New action definition to use #ComputerVision operations. #CognitiveServices

Hi ! In the last couple of days, a new set of services were added to Microsoft Flow. In the Microsoft Flow Blog, they shared a complete description of the new services. I’ll focus this post on Computer Vision actions (part of Microsoft Cognitive Services suite). We will be able to perform image analysis, text […]

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#Unity3D – #GitHub for Unity in super Beta mode !

#Unity3D – #GitHub for Unity in super Beta mode !

Hi ! Good news for the Unity3D developers who wants to use GitHub: We have available a beta version for the Unity and GitHub connector. You can find the source code and a compiled unity package on GitHub. Also, on the main page, there is a nice step by step on how to use it. Once […]

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