Category: EnglishPost

#Net -.NET Standard, a unique Library to rule them all !

#Net -.NET Standard, a unique Library to rule them all !

Hello! A few days ago, I was listening a .NET Rocks  podcast and the guest commented the different flavors (pain?) we have today.for  NET. When we think in. NET, we always think in .NET Framework, but is easy get five or more different versions of. NET.: Xamarin, Mono, Silverlight, .NET Core, .NET Compact Framework and others. Those are […]

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#Podcast – #CleanCode: development techniques, our own experiences and some smiles (spanish)

#Podcast – #CleanCode: development techniques, our own experiences and some smiles (spanish)

Hello! In this episode I’m lucky enough to make a connection between Canada and UK to talk with Omar De el Valle (@omarvr72). Our excuse is “Clean Code” and knowing that we will always live surrounded by source code, we started to talk about “Good code” and “Bad code” What we feel when we go back to see our […]

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#Humor – Fixing a bug in Production

#Humor – Fixing a bug in Production

Hi ! We all been there … Greetings @ Toronto El Bruno Source: http://www.92gag.com/top-rated/fixing-a-bug-in-production-1183Filed under: EnglishPost, Humor Tagged: English Post, Humor

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#LEGO – FlyBrix, Lego & #drones, the best match ever !

#LEGO – FlyBrix, Lego & #drones, the best match ever !

Hello! Friday quick post. Today’s introducing the next family toy (I hope so) At this point, the only thing I need is thinking into a coherent reason to convince my girl on the need for my children of this toy right now. It really amazes my the support to different designs and the ability to create drones […]

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#Opinion – #Nike HyperAdapt 1.0, future is here  ! (you got it)

#Opinion – #Nike HyperAdapt 1.0, future is here ! (you got it)

Hello! Today I pause the usual posts about Hololens, Visual Studio, Unity and other tools. After watching this video, the only thing I can say is Woooooww !!! And this not is all, in little over 2 months we can try and buy these wonders! Of course, the price will not be cheap and initially they will […]

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#Hololens – Adding 3D text hologram in our Holo World using AirTap

#Hololens – Adding 3D text hologram in our Holo World using AirTap

Hello! In today’s sample I’ll show how we can take advantage of some of the capabilities included in URHO for Hololens. I’ll do a Spatial Mapping of a room and with an AirTap gesture I’ll create and position a text hologram in the real world.. This element is created in the position where it is looking at the camera and remains […]

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#Podcast – I only want a banana (FrontEnd Developers talk in Spanish)

#Podcast – I only want a banana (FrontEnd Developers talk in Spanish)

Hello! In this episode I have the luck talk awhile with Quique Fernández (@ckgrafico) about the current state of FrontEnd development. And when the introduction get up to 25 minutes, is because the topic is more than interesting. From the 25 min, I recommend to have the Slides opened as additional material since it is an interesting […]

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#Hololens – #Xamarin, #URHO and an Spatial Mapping sample (with 2 more lines of code it became a Shooting Game)

#Hololens – #Xamarin, #URHO and an Spatial Mapping sample (with 2 more lines of code it became a Shooting Game)

Hello! A few days ago I wrote on how we can now use Xamarin and URHO to create Hololens apps. As always, it’s great to have a 3rd option as well as Unity and Wave Engine, and in this case, URHO is fairly simple to understand. A few days ago, in addition original samples, the URHO team have added a […]

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#Humor – The sad true about #Apple #Earpods (or AirPods)

#Humor – The sad true about #Apple #Earpods (or AirPods)

Hi ! Maybe Apple fanboys won’t understand this one Greetings @ Toronto El Bruno Source: http://giphy.com/gifs/3o6ZtjBNYdE1xHWLpSFiled under: Apple, EnglishPost, Humor Tagged: Apple, English Post, Humor

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#Hololens – This is the right way to work with #Unity packages and #HoloToolkit

#Hololens – This is the right way to work with #Unity packages and #HoloToolkit

Hello! Yesterday I was lucky enough to be part of an online / virtual meeting with other Hololens developers. One of them teach us the correct way to use packages in Unity. In fact, the example that he said (and I share here) is based on the way we must use HoloToolkit. I have written some posts on HoloToolkit, […]

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