Category: github

#Hololens – How to select an hologram, change size or position and more using #MRDesignLab

#Hololens – How to select an hologram, change size or position and more using #MRDesignLab

Hi! Another cool feature we can add to our Mixed Reality Apps using the assets shared by the Mixed Reality Design Labs is Add the feature to select an hologram, change size, change position (in 3D mode) or even remove the hologram in a scene. This is very similar of what we do with the […]

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#Hololens – Tutorial para seleccionar un holograma, cambiar su tamaño o modificar su posición utilizando #MRDesignLab

#Hololens – Tutorial para seleccionar un holograma, cambiar su tamaño o modificar su posición utilizando #MRDesignLab

Hola! Otro de las funcionalidades que podemos implementar utilizando el Mixed Reality Design Labs kit para Microsoft Hololens, es Agregar la capacidad de seleccionar un holograma, cambiar el tamaño del mismo, modificar su posición o eliminarlo de una escena. Muy similar a lo que podemos hacer con la app de con la galería de Hologramas […]

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#Hololens – Tutorial to use Buttons, Dialogs and more with #MRDesignLab (#HoloToolkit ++)

#Hololens – Tutorial to use Buttons, Dialogs and more with #MRDesignLab (#HoloToolkit ++)

Hi! Last week I wrote a post about Lunar Module. This is a sample App for Hololens, released by the Mixed Reality Design Labs team. Besides the sample App, tehre are couple of interesting Assets / Prefabs which are very useful if you are creating Hololens Apps. So, after a question about this, I’ll write […]

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#Hololens – Tutorial para mostrar botones e interacciones con lo nuevo de #MRDesignLab

#Hololens – Tutorial para mostrar botones e interacciones con lo nuevo de #MRDesignLab

Hola! Hace un par de días comente en un post que el equipo de Mixed Reality Design Labs de Microsoft Hololens, había liberado una serie de Assets / Prefabs que podían ayudarnos en la creación de aplicaciones para Microsoft Hololens. El escenario completo de ejemplo que publicaron fue el del juego Lunar Module. Pues bien, […]

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#Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

#Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

Hi ! Last week I spent too much time between Cognitive Services and UWP. Between all this AI stuff I also put some times to try, test and understand on of the latests samples available for Hololens Developers in the Holographic Academy: Lunar Module. The sample is very complete, the main goal is to recreate […]

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#VS2017 – VSTS extension with a #GitHub collaboration chart (similar)

#VS2017 – VSTS extension with a #GitHub collaboration chart (similar)

Hi! Yesterday I run a half marathon in the mountains, and now I realize that was not a good idea. I’m not use to run in trail mode, and also I don’t have a good technique at all to run in the mud and with climbs. So today, thanks to numerous different pains I’m starting […]

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#VS2017 – Extension para VSTS con un al gráfico de colaboraciones similar al de #GitHub

#VS2017 – Extension para VSTS con un al gráfico de colaboraciones similar al de #GitHub

Buenas! Ayer me he clavado una media maratón en las montañas que no ha sido la mejor de las ideas que he tenido. La falta de costumbre y técnica para correr en el barro, en subidas y bajadas, ha hecho que descubriese dolores en músculos que ni siquiera sabía que existían. Eso si, como soy […]

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#VS2017 – HowTo: Share code from IDE in  #Gist with a single click!

#VS2017 – HowTo: Share code from IDE in #Gist with a single click!

  Hi ! For a while I decided to stop sharing code using “text” in my blog. I used to share a screen shoot of the code and then a link to the full example on GitHub. This seemed like a good idea, because on several occasions I had had unfortunate comments from people who performed […]

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#VS2017 – HowTo: Compartir código en  #Gist desde el IDE con un click

#VS2017 – HowTo: Compartir código en #Gist desde el IDE con un click

  Hola ! Durante un tiempo decidí dejar de compartir código en mi blog en formato texto, lo que solía hacer es compartir un screenshoot del código y luego un link al ejemplo completo en GitHub. Esto me parecía una buena idea, ya que en varias ocasiones, había tenido comentarios desafortunados de personas que “copiaban […]

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#Hololens – How to use clases TapToPlace and InitialScanManager

#Hololens – How to use clases TapToPlace and InitialScanManager

Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. The main set of features was We can perform an initial scan of an environment, based on a time constraint. Also we can continue the scan process if we don’t find a minimum of […]

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