Category: HoloLens

#Hololens – #Unity3D and error CS0227: Unsafe code requires the `unsafe’ command line option to be specified

#Hololens – #Unity3D and error CS0227: Unsafe code requires the `unsafe’ command line option to be specified

Hello! I was working and deleting some Assets in one Hololens Unity3D project, when I came across the following compilation error: Assets/HoloToolkit/Sharing/Scripts/SDK/AnchorDownloadRequest.cs(58,22): error CS0227: Unsafe code requires the `unsafe’ command line option to be specified If you are .Net developer you understand the context for this error, the message is asking us to enable a compilation […]

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#Hololens – #Unity y el error CS0227: Unsafe code requires the `unsafe’ command line option to be specified

#Hololens – #Unity y el error CS0227: Unsafe code requires the `unsafe’ command line option to be specified

Hola ! Hoy estaba eliminado Assets que pensaba que no eran necesarios en Unity para un proyecto con las Hololens, cuando me encontré con el siguiente error de compilación: Assets/HoloToolkit/Sharing/Scripts/SDK/AnchorDownloadRequest.cs(58,22): error CS0227: Unsafe code requires the `unsafe’ command line option to be specified Este error es conocido para los que programamos en .Net, y lo […]

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#Hololens – #Holotoolkit, Scenes automatic configuration, cool Build options and more

#Hololens – #Holotoolkit, Scenes automatic configuration, cool Build options and more

Hello! A few days ago I wrote a post on HoloToolkit, a great set of Unity assets which are very useful if we create 3D apps. Today, I almost accidentally discovered that in addition to assets for the creation of apps, HoloToolkit adds a few useful menu options in Unity. Let´s review the basic way to install and use […]

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#Hololens – #Holotoolkit, configuración automática de Scenes, opciones de Build y más

#Hololens – #Holotoolkit, configuración automática de Scenes, opciones de Build y más

Hola ! Hace unos días escribí un post sobre HoloToolkit, un gran complemento para Unity cuando creamos apps 3D. Hoy, casi sin querer he descubierto que además de assets propios para la creación de apps en Unity agrega unas opciones de menú bastante útiles. Repasemos la forma de instalar y utilizar HoloToolkit Crear un project 3D […]

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#Hololens – #Holotoolkik, amazing set of assets to create #Unity3D apps for Hololens

#Hololens – #Holotoolkik, amazing set of assets to create #Unity3D apps for Hololens

Hello! Today I change 2D for 3D dev and Visual Studio 2015 / UWP by Unity. When you start working with Unity3D and Hololens, you should know about HoloToolkit. The Microsoft Hololens product team has created and shared HoloToolkit, which is a set of assets which provide features such as spatial mapping, client / server support to share […]

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#Hololens – #HoloToolKit, imprescindible colección de Assets para crear Hololens Apps

#Hololens – #HoloToolKit, imprescindible colección de Assets para crear Hololens Apps

Hola ! Hoy cambio el 2D por el 3D y Visual Studio 2015 y UWP por Unity. Y claro, cuando comienzas a trabajar con Unity3D para Hololens, una de las cosas que debes conocer es HoloToolkit El equipo de producto de Hololens ha creado HoloToolkit, que es un set de assets que proveen funcionalidades como spatial mapping, soporte […]

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#Hololens – Some APIs will work, other no, and there is no easy way to find it :S

#Hololens – Some APIs will work, other no, and there is no easy way to find it :S

Hello! It is time to begin to share some experiences developing for Hololens. This post is related to UWP Apps, general base for all devices in Windows 10 family. While have a base common of features in all the devices, for some features is a good practice to validate if the functionalities are implemented or not in each type […]

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#Hololens – Validando APIs que funcionan pero que no funcionan :S

#Hololens – Validando APIs que funcionan pero que no funcionan :S

Hola ! Es momento de comenzar a compartir algunas experiencias desarrollando para Hololens. Este caso es relacionado con UWP Apps, la base general de apps para todos los devices Windows 10. Si bien tenemos una base común de features en todos los devices, para algunas cosas es recomendable validar si las funcionalidades están implementadas o no en […]

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#Hololens – Device Portal basic features for developers

#Hololens – Device Portal basic features for developers

Hello! Yesterday I wrote a post with the 2 main options to turn off or restart the Hololens. In a incredible mistake, I forgot to share some options in the Hololens Device Portal. As a memory reminder: Device Portal is a feature available for all Windows 10 versions and it can be used once we enabled the  Developer […]

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#Hololens – Revision del Device Portal

#Hololens – Revision del Device Portal

Hola ! Ayer comenté 2 opciones para apagar o reiniciar las Hololens. En realidad me quedó una por comentar que es la que nos dá el Device Portal. El Device Portal es una feature que tienen todas las versiones de Windows 10 y que podemos utilizar una vez activado el modo Developer. Segun la documentación oficial […]

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