Category: HoloLens

#Hololens – #Xamarin, #URHO and an Spatial Mapping sample (with 2 more lines of code it became a Shooting Game)

#Hololens – #Xamarin, #URHO and an Spatial Mapping sample (with 2 more lines of code it became a Shooting Game)

Hello! A few days ago I wrote on how we can now use Xamarin and URHO to create Hololens apps. As always, it’s great to have a 3rd option as well as Unity and Wave Engine, and in this case, URHO is fairly simple to understand. A few days ago, in addition original samples, the URHO team have added a […]

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#Hololens – #Xamarin, #URHO y un ejemplo de Spatial Mapping (que está a 2 clicks de ser un Shooting Game)

#Hololens – #Xamarin, #URHO y un ejemplo de Spatial Mapping (que está a 2 clicks de ser un Shooting Game)

Hola ! Hace unos días comenté que utilizando Xamarin y URHO podíamos crear apps para Hololens. Como siempre, es buenísimo tener una 3ra opción además de Unity y Wave Engine, y en este caso, URHO es bastante simple de comprender. Además de los ejemplos originales, hace unos días han agregado un ejemplo para trabajar con […]

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#Hololens – This is the right way to work with #Unity packages and #HoloToolkit

#Hololens – This is the right way to work with #Unity packages and #HoloToolkit

Hello! Yesterday I was lucky enough to be part of an online / virtual meeting with other Hololens developers. One of them teach us the correct way to use packages in Unity. In fact, the example that he said (and I share here) is based on the way we must use HoloToolkit. I have written some posts on HoloToolkit, […]

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#Hololens – Forma correcta de trabajar con #Unity packages y #HoloToolkit

#Hololens – Forma correcta de trabajar con #Unity packages y #HoloToolkit

Hola ! Ayer en una juntaba online / virtual con otros Hololens developers, uno de ellos comentó la forma correcta de utilizar paquetes en Unity. En realidad, el ejemplo que comentó (y que yo compartiré aquí) es sobre la forma correcta de utilizar HoloToolkit. Yo he escrito algunos posts sobre HoloToolkit, y ayer me di cuenta que […]

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#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

Hello! If you are creating a Hololens app with Unity3D, you probably spend some time to get used to have 3 open tools to work: Unity, a Visual Studio 2015 IDE for the edition of C# and other Visual Studio 2015 IDE for build, debug, and deploy (if you need to debug and deploy, of course). So, I […]

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#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

Hola ! Si estas creando alguna app con Unity3D para Hololens, seguramente te haya tomado un tiempo el acostumbrarte a tener 3 herramientas abiertas para poder probar algo: Unity, un IDE de Visual Studio 2015 para la edición de C# y otro IDE de Visual Studio 2015 para la compilación, depuración y despliegue (si necesitas […]

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#Hololens – Now #Xamarin Devs can create Hololens Apps !

#Hololens – Now #Xamarin Devs can create Hololens Apps !

Hello! Now Xamarin is on the path to be totally cool: Now Xamarin support Hololens ! Miguel de Icaza shocked us with the following announcement: Xamarin comes to HoloLens, get started today with our NuGet: https://t.co/Lcj8MadgmI samples:https://t.co/O6GGeqbbaY — Miguel de Icaza (@migueldeicaza) September 12, 2016 Xamarin already allowed us to work with UrhoSharp, 2D/3D engine  with support to […]

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#Hololens – Los #Xamarin Devs ya pueden crear Hololens Apps !

#Hololens – Los #Xamarin Devs ya pueden crear Hololens Apps !

Hola ! Si algo le falta a Xamarin para ser totalmente cool, era el soporte para Hololens. Y hoy Miguel de Icaza nos ha soltado una novedad de esas que te alegran la semana. Xamarin comes to HoloLens, get started today with our NuGet: https://t.co/Lcj8MadgmI samples: https://t.co/O6GGeqbbaY — Miguel de Icaza (@migueldeicaza) September 12, 2016 Lo […]

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#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes

#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes

Hi ! After a couple of posts on HoloToolkit, I’ll share the basic steps to use Spatial Mapping in a Unity 3D project. I’ll do this as a memory backup, since always forget something when I’m creating a project. Create a project 3D in Unity3D Clone HoloToolkit Unity and copy it to the [Assets] folder in our project Save the […]

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#Hololens – Creando un proyecto con Spatial Mapping y Gaze Cursor en 5 minutos

#Hololens – Creando un proyecto con Spatial Mapping y Gaze Cursor en 5 minutos

Hola ! Después de escribir un par de posts sobre HoloToolkit, voy voy a apuntar los pasos para poder usar Spatial Mapping en un proyecto, ya que siempre se me olvida algo. Crear un proyecto 3D en Unity3D Clonar HoloToolkit Unity y copiarlo a al carpeta [Assets] de nuestro proyecto Guardar la Scene. Recomiendo crear una carpeta […]

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