Category: HoloLens

#Hololens – How to select an hologram, change size or position and more using #MRDesignLab

#Hololens – How to select an hologram, change size or position and more using #MRDesignLab

Hi! Another cool feature we can add to our Mixed Reality Apps using the assets shared by the Mixed Reality Design Labs is Add the feature to select an hologram, change size, change position (in 3D mode) or even remove the hologram in a scene. This is very similar of what we do with the […]

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#Hololens – Tutorial para seleccionar un holograma, cambiar su tamaño o modificar su posición utilizando #MRDesignLab

#Hololens – Tutorial para seleccionar un holograma, cambiar su tamaño o modificar su posición utilizando #MRDesignLab

Hola! Otro de las funcionalidades que podemos implementar utilizando el Mixed Reality Design Labs kit para Microsoft Hololens, es Agregar la capacidad de seleccionar un holograma, cambiar el tamaño del mismo, modificar su posición o eliminarlo de una escena. Muy similar a lo que podemos hacer con la app de con la galería de Hologramas […]

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#Hololens – Tutorial to use Buttons, Dialogs and more with #MRDesignLab (#HoloToolkit ++)

#Hololens – Tutorial to use Buttons, Dialogs and more with #MRDesignLab (#HoloToolkit ++)

Hi! Last week I wrote a post about Lunar Module. This is a sample App for Hololens, released by the Mixed Reality Design Labs team. Besides the sample App, tehre are couple of interesting Assets / Prefabs which are very useful if you are creating Hololens Apps. So, after a question about this, I’ll write […]

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#Hololens – Tutorial para mostrar botones e interacciones con lo nuevo de #MRDesignLab

#Hololens – Tutorial para mostrar botones e interacciones con lo nuevo de #MRDesignLab

Hola! Hace un par de días comente en un post que el equipo de Mixed Reality Design Labs de Microsoft Hololens, había liberado una serie de Assets / Prefabs que podían ayudarnos en la creación de aplicaciones para Microsoft Hololens. El escenario completo de ejemplo que publicaron fue el del juego Lunar Module. Pues bien, […]

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#Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

#Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

Hi ! Last week I spent too much time between Cognitive Services and UWP. Between all this AI stuff I also put some times to try, test and understand on of the latests samples available for Hololens Developers in the Holographic Academy: Lunar Module. The sample is very complete, the main goal is to recreate […]

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#Opinion – News and more news on Artificial Intelligence and we can expect in the near future

#Opinion – News and more news on Artificial Intelligence and we can expect in the near future

Hello! At the beginning of this year, I participated in a meeting with the general manager of Avanade Canada at the Microsoft Technology Center, where we presented our global Vision on technologies and trends for this year. It’s named “Avanade Techvision 2017” and this year is the first time that all the topics we talked […]

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#Opinión – Lo que invierten los grandes en Inteligencia Artificial y que podemos esperar en un futuro cercano

#Opinión – Lo que invierten los grandes en Inteligencia Artificial y que podemos esperar en un futuro cercano

Hola! A principio de este año, participe en una reunión con el General Manager de Avanade Canada en el Microsoft Technology Centre, donde presentamos la visión global de Avanade sobre tecnologías para este año. La llamamos “Avanade TechVision 2017” y este año es la primera vez que todos los tópicos sobre los que hablamos estaban […]

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#Opinion – Some news on #Hololens V2, HPU V2 and how #Microsoft choose the hardware path, build their own Chips

#Opinion – Some news on #Hololens V2, HPU V2 and how #Microsoft choose the hardware path, build their own Chips

Hi ! I was planning to write this post yesterday, however, a Canadian wasp decided that it was better to leave me almost immobilized by attacking my foot and forcing me to plan my agenda differently. Well, Marc Pollefeys (director of Science in the Hololens team) shared some information about the new version of Hololens. […]

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#Opinion – Novedades en #Hololens V2, HPU V2 y como #Microsoft se decidió a crear sus propios Chips

#Opinion – Novedades en #Hololens V2, HPU V2 y como #Microsoft se decidió a crear sus propios Chips

Hola ! Tenía pensado escribir este post ayer, sin embargo, una avispa canadiense decidió que era mejor dejarme casi inmovilizado al atacarme un pie y así obligarme a planificar mi agenda de forma diferente. Pues bien, Marc Pollefeys (Director of Science en el equipo de Hololens) dio a conocer un poco de información sobre la […]

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#Hololens – How to use the Developer Portal when the device is connected via USB

#Hololens – How to use the Developer Portal when the device is connected via USB

Hi! Yesterday I explained my own experience deploying and debugging Apps to Hololens from Visual Studio. IMHO using an USB cable to connect the device is 3X faster than the classic deploy and debug using WIFI. When we use the device connected via USB, we need to access to the Developer Portal in a “non […]

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