Category: HoloToolkit

#Hololens – Getting Started with #MixedRealityToolkit #MRToolkit

#Hololens – Getting Started with #MixedRealityToolkit #MRToolkit

Hi! So, HoloToolkit is gone (until you see the code on the new toolkit) and now it’s time to start using the new Mixed Reality Toolkit. There are a couple of ways to do this, IMHO the best one is to import a custom package in Unity3D with all the contents of the Mixed Reality […]

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#Hololens – Empezando con #MixedRealityToolkit #MRToolkit

#Hololens – Empezando con #MixedRealityToolkit #MRToolkit

Hola! Si bien hay varias opciones, la mejor forma de utilizar Mixed Reality Toolkit en nuestros proyectos de Unity3D es importando un Custom Package. Durante un tiempo, me dedique a mantener un repositorio con los paquetes que iba creando para uso personal. Sin embargo, en el mismo repositorio en GitHub podemos encontrar el listado de […]

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#Hololens – Goodbye #HoloToolkit, now it’s time for #MixedRealityToolkit for Unity!

#Hololens – Goodbye #HoloToolkit, now it’s time for #MixedRealityToolkit for Unity!

Hi ! During the past few weeks I’ve writing on some samples to create Hololens Apps using Unity3D and other assets outside of th HoloToolkit world. So, now it’s official the HoloToolkit change and I can start to share some information on this. Long story short, HoloToolkit is getting a big update and now it’s […]

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#Hololens – Adios #HoloToolkit, ahora tenemos #MixedRealityToolkit for Unity!

#Hololens – Adios #HoloToolkit, ahora tenemos #MixedRealityToolkit for Unity!

Hola! Durante las últimas semanas estuve escribiendo algunos posts para crear Hololens Apps donde no utilizaba HoloToolkit. Ahora es oficial que la version de HoloToolkit que conocíamos se ha modernizado y ha pasado a llamarse Mixed Reality Toolkit. Esta nueva version trae algunos cambios grandes, entre los que tengo que mencionar el soporte oficial a […]

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#Hololens – How to select an hologram, change size or position and more using #MRDesignLab

#Hololens – How to select an hologram, change size or position and more using #MRDesignLab

Hi! Another cool feature we can add to our Mixed Reality Apps using the assets shared by the Mixed Reality Design Labs is Add the feature to select an hologram, change size, change position (in 3D mode) or even remove the hologram in a scene. This is very similar of what we do with the […]

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#Hololens – Tutorial para seleccionar un holograma, cambiar su tamaño o modificar su posición utilizando #MRDesignLab

#Hololens – Tutorial para seleccionar un holograma, cambiar su tamaño o modificar su posición utilizando #MRDesignLab

Hola! Otro de las funcionalidades que podemos implementar utilizando el Mixed Reality Design Labs kit para Microsoft Hololens, es Agregar la capacidad de seleccionar un holograma, cambiar el tamaño del mismo, modificar su posición o eliminarlo de una escena. Muy similar a lo que podemos hacer con la app de con la galería de Hologramas […]

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#Hololens – Tutorial to use Buttons, Dialogs and more with #MRDesignLab (#HoloToolkit ++)

#Hololens – Tutorial to use Buttons, Dialogs and more with #MRDesignLab (#HoloToolkit ++)

Hi! Last week I wrote a post about Lunar Module. This is a sample App for Hololens, released by the Mixed Reality Design Labs team. Besides the sample App, tehre are couple of interesting Assets / Prefabs which are very useful if you are creating Hololens Apps. So, after a question about this, I’ll write […]

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#Hololens – Tutorial para mostrar botones e interacciones con lo nuevo de #MRDesignLab

#Hololens – Tutorial para mostrar botones e interacciones con lo nuevo de #MRDesignLab

Hola! Hace un par de días comente en un post que el equipo de Mixed Reality Design Labs de Microsoft Hololens, había liberado una serie de Assets / Prefabs que podían ayudarnos en la creación de aplicaciones para Microsoft Hololens. El escenario completo de ejemplo que publicaron fue el del juego Lunar Module. Pues bien, […]

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#Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

#Hololens – Lunar Module, new sample App with some very cool PreFabs for motion controllers

Hi ! Last week I spent too much time between Cognitive Services and UWP. Between all this AI stuff I also put some times to try, test and understand on of the latests samples available for Hololens Developers in the Holographic Academy: Lunar Module. The sample is very complete, the main goal is to recreate […]

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#Hololens – How to use clases TapToPlace and InitialScanManager

#Hololens – How to use clases TapToPlace and InitialScanManager

Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. The main set of features was We can perform an initial scan of an environment, based on a time constraint. Also we can continue the scan process if we don’t find a minimum of […]

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