Category: Unity3D

#WindowsML – Create Native AI apps for #Hololens #Windows10

#WindowsML – Create Native AI apps for #Hololens #Windows10

Hi! A couple of weeks ago I wrote about a new feature in Windows 10 to be able to use ML models natively in W10 Apps. For me, that would mean a breakthrough in the entire Windows 10 Device ecosystem. In example, as we already know, the new version of Hololens incorporates a chip specially … Continue reading #WindowsML – Create Native AI apps for #Hololens #Windows10

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#WindowsML – Ya se puede crear apps con AI nativo en #Hololens #Windows10

#WindowsML – Ya se puede crear apps con AI nativo en #Hololens #Windows10

  Buenas! Hace un par de semanas comente que la nueva capacidad en Windows 10 de poder utilizar modelos de ML de forma nativa en W10 Apps significaría un gran avance en todo el ecosistema de Devices de Windows 10. Como ya sabemos que la nueva version de Hololens incorporar un chip especialmente dedicado a … Continue reading #WindowsML – Ya se puede crear apps con AI nativo en #Hololens #Windows10

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#WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

#WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

Hi! First of all, I’ll start by saying that I finally found a hashtag for Windows Machine Learning posts: [#WinML]. A small summary of WindowsML (actually from the part that interests me) The WinML API allows us (Windows 10 developers) to use Machine Learning trained models and make inferences with them on a wide variety … Continue reading #WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

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#WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

#WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

Buenas! En primer lugar, comenzare diciendo que por fin encontré un hashtag para los posts sobre Windows Machine Learning: [#WinML]. Un pequeño resumen de WindowsML (en realidad de la parte que me interesa a mi) La API WinML nos permite utilizar modelos entrenados de Machine Learning y realizar inferencias sobre la amplia variedad de hardware … Continue reading #WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

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#Event – Mixed Reality Workshop

#Event – Mixed Reality Workshop

Hi ! Next March 17 I will be part of the team in the Mixed Reality Workshop. It is a full day of sessions to help understand how to create Mixed Reality Apps with Windows 10, Unity 2017.2 and Visual Studio 2017. The agenda is as follows Intro to Windows Mixed Reality Building a mixed … Continue reading #Event – Mixed Reality Workshop

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#Event – Mixed Reality Workshop

#Event – Mixed Reality Workshop

Buenas! Pues que el próximo 17 de Marzo seré parte del equipo en el Workshop de Mixed Reality. Es un dia completo de sesiones para ayudar a comprender como crear Mixed Reality Apps con Windows 10, Unity 2017.2 y Visual Studio 2017. La agenda es la siguiente Intro to Windows Mixed Reality Building a mixed … Continue reading #Event – Mixed Reality Workshop

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#Hololens – How to use clases TapToPlace and InitialScanManager

#Hololens – How to use clases TapToPlace and InitialScanManager

Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. The main set of features was We can perform an initial scan of an environment, based on a time constraint. Also we can continue the scan process if we don’t find a minimum of […]

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#Hololens – How to use clases TapToPlace and InitialScanManager

#Hololens – How to use clases TapToPlace and InitialScanManager

Hola ! En el post de ayer compartí una solución para tener las siguientes capacidades en un proyecto de Hololens Realizar un scanner inicial del ambiente basado en tiempo y en cantidad de frames encontrados para piso y pared Se puede iniciar un proceso de Tap to Place sobre un holograma El proceso valida además […]

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#Hololens – Cómo utilizar las clases TapToPlace y InitialScanManager

#Hololens – Cómo utilizar las clases TapToPlace y InitialScanManager

Hola ! En el post de ayer compartí una solución para tener las siguientes capacidades en un proyecto de Hololens Realizar un scanner inicial del ambiente basado en tiempo y en cantidad de frames encontrados para piso y pared Se puede iniciar un proceso de Tap to Place sobre un holograma El proceso valida además […]

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#Hololens – Alternative fix to the TapToPlace and WorldAnchor issue (until official #HoloToolkit release)

#Hololens – Alternative fix to the TapToPlace and WorldAnchor issue (until official #HoloToolkit release)

Hi ! If you work with Beta products you will find funny scenarios, like something working, then not working, then working again. The next Hololens forums thread is a must read if you want to understand the frustration you can get in this scenarios: VS2017/U5.6 Crash – WinRTScriptingObjectWrapper::InternalAddRef Reference Count cannot be zero (link) TLTR HoloToolkit current […]

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