Category: Unity3D

#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

Hello! If you are creating a Hololens app with Unity3D, you probably spend some time to get used to have 3 open tools to work: Unity, a Visual Studio 2015 IDE for the edition of C# and other Visual Studio 2015 IDE for build, debug, and deploy (if you need to debug and deploy, of course). So, I […]

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#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

Hola ! Si estas creando alguna app con Unity3D para Hololens, seguramente te haya tomado un tiempo el acostumbrarte a tener 3 herramientas abiertas para poder probar algo: Unity, un IDE de Visual Studio 2015 para la edición de C# y otro IDE de Visual Studio 2015 para la compilación, depuración y despliegue (si necesitas […]

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#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes

#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes

Hi ! After a couple of posts on HoloToolkit, I’ll share the basic steps to use Spatial Mapping in a Unity 3D project. I’ll do this as a memory backup, since always forget something when I’m creating a project. Create a project 3D in Unity3D Clone HoloToolkit Unity and copy it to the [Assets] folder in our project Save the […]

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#Hololens – Creando un proyecto con Spatial Mapping y Gaze Cursor en 5 minutos

#Hololens – Creando un proyecto con Spatial Mapping y Gaze Cursor en 5 minutos

Hola ! Después de escribir un par de posts sobre HoloToolkit, voy voy a apuntar los pasos para poder usar Spatial Mapping en un proyecto, ya que siempre se me olvida algo. Crear un proyecto 3D en Unity3D Clonar HoloToolkit Unity y copiarlo a al carpeta [Assets] de nuestro proyecto Guardar la Scene. Recomiendo crear una carpeta […]

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#Hololens – #Unity3D and error CS0227: Unsafe code requires the `unsafe’ command line option to be specified

#Hololens – #Unity3D and error CS0227: Unsafe code requires the `unsafe’ command line option to be specified

Hello! I was working and deleting some Assets in one Hololens Unity3D project, when I came across the following compilation error: Assets/HoloToolkit/Sharing/Scripts/SDK/AnchorDownloadRequest.cs(58,22): error CS0227: Unsafe code requires the `unsafe’ command line option to be specified If you are .Net developer you understand the context for this error, the message is asking us to enable a compilation […]

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#Hololens – #Unity y el error CS0227: Unsafe code requires the `unsafe’ command line option to be specified

#Hololens – #Unity y el error CS0227: Unsafe code requires the `unsafe’ command line option to be specified

Hola ! Hoy estaba eliminado Assets que pensaba que no eran necesarios en Unity para un proyecto con las Hololens, cuando me encontré con el siguiente error de compilación: Assets/HoloToolkit/Sharing/Scripts/SDK/AnchorDownloadRequest.cs(58,22): error CS0227: Unsafe code requires the `unsafe’ command line option to be specified Este error es conocido para los que programamos en .Net, y lo […]

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#Hololens – #Holotoolkit, Scenes automatic configuration, cool Build options and more

#Hololens – #Holotoolkit, Scenes automatic configuration, cool Build options and more

Hello! A few days ago I wrote a post on HoloToolkit, a great set of Unity assets which are very useful if we create 3D apps. Today, I almost accidentally discovered that in addition to assets for the creation of apps, HoloToolkit adds a few useful menu options in Unity. Let´s review the basic way to install and use […]

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#Hololens – #Holotoolkit, configuración automática de Scenes, opciones de Build y más

#Hololens – #Holotoolkit, configuración automática de Scenes, opciones de Build y más

Hola ! Hace unos días escribí un post sobre HoloToolkit, un gran complemento para Unity cuando creamos apps 3D. Hoy, casi sin querer he descubierto que además de assets propios para la creación de apps en Unity agrega unas opciones de menú bastante útiles. Repasemos la forma de instalar y utilizar HoloToolkit Crear un project 3D […]

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#Hololens – #Holotoolkik, amazing set of assets to create #Unity3D apps for Hololens

#Hololens – #Holotoolkik, amazing set of assets to create #Unity3D apps for Hololens

Hello! Today I change 2D for 3D dev and Visual Studio 2015 / UWP by Unity. When you start working with Unity3D and Hololens, you should know about HoloToolkit. The Microsoft Hololens product team has created and shared HoloToolkit, which is a set of assets which provide features such as spatial mapping, client / server support to share […]

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#Hololens – #HoloToolKit, imprescindible colección de Assets para crear Hololens Apps

#Hololens – #HoloToolKit, imprescindible colección de Assets para crear Hololens Apps

Hola ! Hoy cambio el 2D por el 3D y Visual Studio 2015 y UWP por Unity. Y claro, cuando comienzas a trabajar con Unity3D para Hololens, una de las cosas que debes conocer es HoloToolkit El equipo de producto de Hololens ha creado HoloToolkit, que es un set de assets que proveen funcionalidades como spatial mapping, soporte […]

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