Category: Unity3D

#Hololens – How to place a Hologram using AirTap and #HoloToolkit

#Hololens – How to place a Hologram using AirTap and #HoloToolkit

Hello! 2 days ago someone I asked about the best way to create a hologram and place it in the real world using Hololens. Some time ago, I wrote a post with the step by step on how to do this with URHOSharp, and today will go over the steps to do it with the HoloToolkit. In previous posts I […]

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#Hololens – Cómo posicionar un holograma utilizando AirTap con #HoloToolkit

#Hololens – Cómo posicionar un holograma utilizando AirTap con #HoloToolkit

Hola ! Hace 2 días me preguntaron cual era la forma más simple de crear un holograma y posicionarlo en el mundo real utilizando las Hololens. Hace un tiempo, escribí un post donde comenté el paso a paso para hacerlo con URHOSharp, y hoy repasaré los pasos para hacerlo con el HoloToolkit. En posts anteriores […]

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#Hololens – HoloToolkit Sharing: Share holograms between different devices (Post 1 of N, no idea right now the total amount of effort to make it work …)

#Hololens – HoloToolkit Sharing: Share holograms between different devices (Post 1 of N, no idea right now the total amount of effort to make it work …)

Hello! Now that I’ve found a 2nd set of Hololens to work here in Toronto, is the time to go back to Unity3D and the HoloToolkit. More specific: it’s time to learn and test on one of the less documented features: Sharing Holograms. Once we have imported package of HoloToolkit Unity (in the right way), we can see in […]

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#Hololens – HoloToolkit Sharing: Share holograms between different devices (Post 1 of N, no idea right now the total amount of effort to make it work …)

#Hololens – HoloToolkit Sharing: Share holograms between different devices (Post 1 of N, no idea right now the total amount of effort to make it work …)

Hello! Now that I’ve found a 2nd set of Hololens to work here in Toronto, is the time to go back to Unity3D and the HoloToolkit. More specific: it’s time to learn and test on one of the less documented features: Sharing Holograms. Once we have imported package of HoloToolkit Unity (in the right way), we can see in […]

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#Hololens – This is the right way to work with #Unity packages and #HoloToolkit

#Hololens – This is the right way to work with #Unity packages and #HoloToolkit

Hello! Yesterday I was lucky enough to be part of an online / virtual meeting with other Hololens developers. One of them teach us the correct way to use packages in Unity. In fact, the example that he said (and I share here) is based on the way we must use HoloToolkit. I have written some posts on HoloToolkit, […]

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#Hololens – Forma correcta de trabajar con #Unity packages y #HoloToolkit

#Hololens – Forma correcta de trabajar con #Unity packages y #HoloToolkit

Hola ! Ayer en una juntaba online / virtual con otros Hololens developers, uno de ellos comentó la forma correcta de utilizar paquetes en Unity. En realidad, el ejemplo que comentó (y que yo compartiré aquí) es sobre la forma correcta de utilizar HoloToolkit. Yo he escrito algunos posts sobre HoloToolkit, y ayer me di cuenta que […]

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#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

Hello! If you are creating a Hololens app with Unity3D, you probably spend some time to get used to have 3 open tools to work: Unity, a Visual Studio 2015 IDE for the edition of C# and other Visual Studio 2015 IDE for build, debug, and deploy (if you need to debug and deploy, of course). So, I […]

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#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

#Hololens – #Error: Unable to activate Windows Store app ‘!App’. The activation request failed with error ‘The system cannot find the file specified’.

Hola ! Si estas creando alguna app con Unity3D para Hololens, seguramente te haya tomado un tiempo el acostumbrarte a tener 3 herramientas abiertas para poder probar algo: Unity, un IDE de Visual Studio 2015 para la edición de C# y otro IDE de Visual Studio 2015 para la compilación, depuración y despliegue (si necesitas […]

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#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes

#Hololens – Create a project with Spatial Mapping and Gaze Cursor in 5 minutes

Hi ! After a couple of posts on HoloToolkit, I’ll share the basic steps to use Spatial Mapping in a Unity 3D project. I’ll do this as a memory backup, since always forget something when I’m creating a project. Create a project 3D in Unity3D Clone HoloToolkit Unity and copy it to the [Assets] folder in our project Save the […]

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#Hololens – Creando un proyecto con Spatial Mapping y Gaze Cursor en 5 minutos

#Hololens – Creando un proyecto con Spatial Mapping y Gaze Cursor en 5 minutos

Hola ! Después de escribir un par de posts sobre HoloToolkit, voy voy a apuntar los pasos para poder usar Spatial Mapping en un proyecto, ya que siempre se me olvida algo. Crear un proyecto 3D en Unity3D Clonar HoloToolkit Unity y copiarlo a al carpeta [Assets] de nuestro proyecto Guardar la Scene. Recomiendo crear una carpeta […]

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