Category: Visual Studio 2017

#WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

#WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

Hi! First of all, I’ll start by saying that I finally found a hashtag for Windows Machine Learning posts: [#WinML]. A small summary of WindowsML (actually from the part that interests me) The WinML API allows us (Windows 10 developers) to use Machine Learning trained models and make inferences with them on a wide variety … Continue reading #WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

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#WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

#WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

Buenas! En primer lugar, comenzare diciendo que por fin encontré un hashtag para los posts sobre Windows Machine Learning: [#WinML]. Un pequeño resumen de WindowsML (en realidad de la parte que me interesa a mi) La API WinML nos permite utilizar modelos entrenados de Machine Learning y realizar inferencias sobre la amplia variedad de hardware … Continue reading #WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

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#MachineLearning –  Windows ML Hello World or how to create and UWP App which use a local ONNX model

#MachineLearning – Windows ML Hello World or how to create and UWP App which use a local ONNX model

Hi! Following the series of Windows Machine Learning posts, today I will review a bit one of the sample apps that we can find among the examples of Windows Universal Samples in GitHub. Let’s start with one of the most interesting [SqueezeNet Object Detection Sample]. This sample uses a model called SqueezeNet that allows you … Continue reading #MachineLearning – Windows ML Hello World or how to create and UWP App which use a local ONNX model

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#MachineLearning –  Hello World en ML o como crear una UWP App que utilice un modelo #ONNX local

#MachineLearning – Hello World en ML o como crear una UWP App que utilice un modelo #ONNX local

Buenas! Siguiendo la serie de posts de Windows Machine Learning, hoy voy a repasar un poco una de las apps de ejemplo que podemos encontrar entre los ejemplos de GitHub de Windows Universal Samples. Comencemos por uno de los mas interesantes [SqueezeNet Object Detection Sample]. Este ejemplo utiliza un modelo llamado SqueezeNet que permite identificar … Continue reading #MachineLearning – Hello World en ML o como crear una UWP App que utilice un modelo #ONNX local

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#Event – Mixed Reality Workshop

#Event – Mixed Reality Workshop

Hi ! Next March 17 I will be part of the team in the Mixed Reality Workshop. It is a full day of sessions to help understand how to create Mixed Reality Apps with Windows 10, Unity 2017.2 and Visual Studio 2017. The agenda is as follows Intro to Windows Mixed Reality Building a mixed … Continue reading #Event – Mixed Reality Workshop

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#Event – Mixed Reality Workshop

#Event – Mixed Reality Workshop

Buenas! Pues que el próximo 17 de Marzo seré parte del equipo en el Workshop de Mixed Reality. Es un dia completo de sesiones para ayudar a comprender como crear Mixed Reality Apps con Windows 10, Unity 2017.2 y Visual Studio 2017. La agenda es la siguiente Intro to Windows Mixed Reality Building a mixed … Continue reading #Event – Mixed Reality Workshop

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#VS2017 – Disable PerfWatson2 to improve Visual Studio performance from the Visual Studio Experience Improvement Program (What?)

#VS2017 – Disable PerfWatson2 to improve Visual Studio performance from the Visual Studio Experience Improvement Program (What?)

Hi ! Next month, this post will be a 7 years old post [VS2010] 5 tips to improve your IDEs performance And the truth is that, with the exception of the WinForms option, the other options are still valid. Visual Studio is still an excellent IDE, if you can live with a high RAM usage … Continue reading #VS2017 – Disable PerfWatson2 to improve Visual Studio performance from the Visual Studio Experience Improvement Program (What?)

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#VS2017 – Deshabilitar PerfWatson2 para mejorar la performance en Visual Studio desde el programa de mejora de experiencia de usuario (What?)

#VS2017 – Deshabilitar PerfWatson2 para mejorar la performance en Visual Studio desde el programa de mejora de experiencia de usuario (What?)

Buenas! En un mes se cumplirán 7 años del siguiente post [VS2010] 5 tips to improve your IDEs performance Y la verdad es que, salvo la opción de WinForms, las demás opciones siguen siendo válidas. Visual Studio sigue siendo un excelente IDE, si puedes vivir con un consumo alto de RAM y el procesador calentito … Continue reading #VS2017 – Deshabilitar PerfWatson2 para mejorar la performance en Visual Studio desde el programa de mejora de experiencia de usuario (What?)

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#VS2017 – Batch script to clean folders BIN / OBJ / BINARIES / PACKAGES

#VS2017 – Batch script to clean folders BIN / OBJ / BINARIES / PACKAGES

Hi! Some time ago I created a Console App in .Net that cleaned all the temporary and build directories in a solution. This App was quite useful when I want to share something in a new repository on GitHub, using this App I saved a few minutes of search and delete. Today I have found … Continue reading #VS2017 – Batch script to clean folders BIN / OBJ / BINARIES / PACKAGES

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#VS2017 – Batch script para limpiar directorios BIN / OBJ / BINARIES / PACKAGES

#VS2017 – Batch script para limpiar directorios BIN / OBJ / BINARIES / PACKAGES

Buenas! Hace un tiempo había escrito una Console App en .Net que limpiaba todos los directorios temporales y de build en una solución. Esta app es bastante útil cuando quiero compartir algo en un nuevo repo en GitHub, con la app me ahorro unos minutos de search and delete. Pues bien, hoy me he encontrado … Continue reading #VS2017 – Batch script para limpiar directorios BIN / OBJ / BINARIES / PACKAGES

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