Category: Visual Studio 2017

#WindowsML – Ya se puede crear apps con AI nativo en #Hololens #Windows10

#WindowsML – Ya se puede crear apps con AI nativo en #Hololens #Windows10

  Buenas! Hace un par de semanas comente que la nueva capacidad en Windows 10 de poder utilizar modelos de ML de forma nativa en W10 Apps significaría un gran avance en todo el ecosistema de Devices de Windows 10. Como ya sabemos que la nueva version de Hololens incorporar un chip especialmente dedicado a … Continue reading #WindowsML – Ya se puede crear apps con AI nativo en #Hololens #Windows10

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#Event – Materials used in the event [Introduction to Microsoft AI] with a bit of #WinML

#Event – Materials used in the event [Introduction to Microsoft AI] with a bit of #WinML

Hi! As always, it’s a pleasure to talk about Microsoft’s Artificial Intelligence platform. We had full house, and also the visit of Valentino and Martina. On this occasion there were many attendees with a profile of Data Scientist, so the questions were more than interesting. The support and collaboration of Asmita were fundamental to answer … Continue reading #Event – Materials used in the event [Introduction to Microsoft AI] with a bit of #WinML

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#Event – Materiales utilizados en el evento [Introducción a Microsoft AI] con un poco de #WinML

#Event – Materiales utilizados en el evento [Introducción a Microsoft AI] con un poco de #WinML

Buenas! Como siempre ha un placer hablar sobre la plataforma de Inteligencia Artificial de Microsoft. Tuvimos full house, y ademas la visita de Valentino y Martina. En esta ocasión hubo muchos asistentes con un perfil de Data Scientist con lo que las preguntas fueron mas que interesantes. El soporte y la colaboración de Asmita fueron … Continue reading #Event – Materiales utilizados en el evento [Introducción a Microsoft AI] con un poco de #WinML

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#WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

#WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

Hi! First of all, I’ll start by saying that I finally found a hashtag for Windows Machine Learning posts: [#WinML]. A small summary of WindowsML (actually from the part that interests me) The WinML API allows us (Windows 10 developers) to use Machine Learning trained models and make inferences with them on a wide variety … Continue reading #WinML – #GamingML created for #Windows10 gamers (#Unity3D and #Hololens V2 included!)

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#WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

#WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

Buenas! En primer lugar, comenzare diciendo que por fin encontré un hashtag para los posts sobre Windows Machine Learning: [#WinML]. Un pequeño resumen de WindowsML (en realidad de la parte que me interesa a mi) La API WinML nos permite utilizar modelos entrenados de Machine Learning y realizar inferencias sobre la amplia variedad de hardware … Continue reading #WinML – #GamingML ideal para los Gamers en #Windows10 (#Unity3D y #Hololens V2 included!)

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#MachineLearning –  Windows ML Hello World or how to create and UWP App which use a local ONNX model

#MachineLearning – Windows ML Hello World or how to create and UWP App which use a local ONNX model

Hi! Following the series of Windows Machine Learning posts, today I will review a bit one of the sample apps that we can find among the examples of Windows Universal Samples in GitHub. Let’s start with one of the most interesting [SqueezeNet Object Detection Sample]. This sample uses a model called SqueezeNet that allows you … Continue reading #MachineLearning – Windows ML Hello World or how to create and UWP App which use a local ONNX model

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#MachineLearning –  Hello World en ML o como crear una UWP App que utilice un modelo #ONNX local

#MachineLearning – Hello World en ML o como crear una UWP App que utilice un modelo #ONNX local

Buenas! Siguiendo la serie de posts de Windows Machine Learning, hoy voy a repasar un poco una de las apps de ejemplo que podemos encontrar entre los ejemplos de GitHub de Windows Universal Samples. Comencemos por uno de los mas interesantes [SqueezeNet Object Detection Sample]. Este ejemplo utiliza un modelo llamado SqueezeNet que permite identificar … Continue reading #MachineLearning – Hello World en ML o como crear una UWP App que utilice un modelo #ONNX local

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#Event – Mixed Reality Workshop

#Event – Mixed Reality Workshop

Hi ! Next March 17 I will be part of the team in the Mixed Reality Workshop. It is a full day of sessions to help understand how to create Mixed Reality Apps with Windows 10, Unity 2017.2 and Visual Studio 2017. The agenda is as follows Intro to Windows Mixed Reality Building a mixed … Continue reading #Event – Mixed Reality Workshop

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#Event – Mixed Reality Workshop

#Event – Mixed Reality Workshop

Buenas! Pues que el próximo 17 de Marzo seré parte del equipo en el Workshop de Mixed Reality. Es un dia completo de sesiones para ayudar a comprender como crear Mixed Reality Apps con Windows 10, Unity 2017.2 y Visual Studio 2017. La agenda es la siguiente Intro to Windows Mixed Reality Building a mixed … Continue reading #Event – Mixed Reality Workshop

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#VS2017 – Disable PerfWatson2 to improve Visual Studio performance from the Visual Studio Experience Improvement Program (What?)

#VS2017 – Disable PerfWatson2 to improve Visual Studio performance from the Visual Studio Experience Improvement Program (What?)

Hi ! Next month, this post will be a 7 years old post [VS2010] 5 tips to improve your IDEs performance And the truth is that, with the exception of the WinForms option, the other options are still valid. Visual Studio is still an excellent IDE, if you can live with a high RAM usage … Continue reading #VS2017 – Disable PerfWatson2 to improve Visual Studio performance from the Visual Studio Experience Improvement Program (What?)

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