Category: Visual Studio Gallery

#VS2017 – #Hololens 2nd event and Git Diff Margin, amazing extension to check Git changes in the code editor margin

#VS2017 – #Hololens 2nd event and Git Diff Margin, amazing extension to check Git changes in the code editor margin

Hi! Todays is the 2nd Hololens event at Toronto, part of the HoloTour I’l share one extension I’ve found which is quite useful: Git Diff Margin This tools display the Git changes in the current file in the margin section of the Code Editor. We can also see some context and additional information like the original […]

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#VS2017 – 2do evento de #Hololens y Git Diff Margin, extensión para ver los cambios en el editor, Preview del contenido original y otras funcionalidades

#VS2017 – 2do evento de #Hololens y Git Diff Margin, extensión para ver los cambios en el editor, Preview del contenido original y otras funcionalidades

Hola! Hoy es el 2do evento de Hololens del HoloTour en Toronto Así que compartiré una extensión que uso desde hace tiempo y sobre la que me preguntaron hace unos días: Git Diff Margin Esta extensión nos muestra en el margen izquierdo del editor de texto de Visual Studio, las líneas que hemos modificado. Además, […]

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#VS2017 – About C# regions and now #Xaml regions also (What?!)

#VS2017 – About C# regions and now #Xaml regions also (What?!)

Hi ! If you are a C# Developer, for sure at some time you were part of the following conversation Regions YES / Regions NO There are plenty of different opinions on this (check references). If you need to group some parts of your code using regions, you maybe have a “big class”, so probably it’s time […]

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#VS2017 – Sobre Regiones en C# y ahora en #Xaml (What?!)

#VS2017 – Sobre Regiones en C# y ahora en #Xaml (What?!)

Hola ! Si eres un C# Developer, seguramente en algún momento has participado de la discussión Regions SI / Regions NO Hay muchísimas opiniones al respecto (ver referencias). Es cierto que si tienes que agrupar algún tipo de elemento en regiones en una clase, es muy probable que la misma sea “demasiado grande”. O sea, […]

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#VS2015 – Publish to “The Daily WTF” from Visual Studio IDE

#VS2015 – Publish to “The Daily WTF” from Visual Studio IDE

Hello! You probably already knows The Daily WTF, maybe like me you spend a complete set of hours with tons of fun there reading about other people ideas. I start to read a couple of them, just to empty my mind, and I found I spent there 4 hours in a click!. Founded in 2004 by Alex … More #VS2015 – Publish to “The Daily WTF” from Visual Studio IDE

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VS2015 – Publicar en “The Daily WTF” directamente desde Visual Studio

VS2015 – Publicar en “The Daily WTF” directamente desde Visual Studio

Hola ! Si no conoces The Daily WTF, este es un excelente momento para que sigas así. Es comenzar a ver los artículos del site y te tiras una mañana en blanco. Eso sí, las cosas y ejemplos que vemos allí, son de lo mejor que podemos encontrar. No voy a contar lo que encontramos allí, porque por … More VS2015 – Publicar en “The Daily WTF” directamente desde Visual Studio

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#Hololens – SolutionColor, a #mustHave if you work with #Unity3D (no more problems with the 2 #VisualStudio instances)

#Hololens – SolutionColor, a #mustHave if you work with #Unity3D (no more problems with the 2 #VisualStudio instances)

Hello ! Sometime ago I wrote about how little comfortable is working with Unity3D in Hololens projects. While HoloToolkit adds functionality to be able to eliminate this problem, usually for each project we finished working always with at least 3 apps Unity3D to create and edit the main project Visual Studio 2015 in editing mode … More #Hololens – SolutionColor, a #mustHave if you work with #Unity3D (no more problems with the 2 #VisualStudio instances)

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#Hololens – SolutionColor, imprescindible si trabajas con #Unity3D y #VisualStudio (no más problemas con las 2 instancias de Visual Studio)

#Hololens – SolutionColor, imprescindible si trabajas con #Unity3D y #VisualStudio (no más problemas con las 2 instancias de Visual Studio)

Hola ! Alguna vez ya escribí sobre lo poco cómodo que es trabajar con proyectos de Unity3D para Hololens. Si bien, HoloToolkit agrega una funcionalidad para poder eliminar este problema, por lo general para cada proyecto terminamos trabajando siempre con mínimo 3 apps Unity3D para crear y editar el proyecto principal Visual Studio 2015 en modo … More #Hololens – SolutionColor, imprescindible si trabajas con #Unity3D y #VisualStudio (no más problemas con las 2 instancias de Visual Studio)

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#HoloLens – #URHOSharp Project Template for Visual Studio 2015

#HoloLens – #URHOSharp Project Template for Visual Studio 2015

Hello! Quick post on Sunday after I finished in a a very bad shape the Niagara Falls Half Marathon. Thanks to Egor Bogatob (@egorbo) we have a specific project template to create projects UWP for Hololens with URHOSharp.   Even if the project type is Universal Windows Platform, the way an App starts is kind […]

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#VS2015 – DevTracker, for data freaks who wants to track how much time do they spend in #VisualStudio

#VS2015 – DevTracker, for data freaks who wants to track how much time do they spend in #VisualStudio

Hi ! If you a re a data freak, the one who like to measure everything, you probably want to take a look at this Visual Studio 2015 extension. The extension really perform what you can expect after his name: make and show a tracking of the time you spend in each file in Visual Studio IDE. After use […]

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