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#Event – Slides, source code and links used on #MSFTHacks #Hackathon

#Event – Slides, source code and links used on #MSFTHacks #Hackathon

Hola ! Es momento de compartir los materiales que utilicé este fin de semana durante el Hackathon en MSFT Hacks. Empezamos por las Slides 2017 03 25 Microsoft Hacks, How to code efficiently from Bruno Capuano El código fuente se puede descargar desde aquí (link) Y los ejemplos con el Lego están basados en Channel 9, Lego […]

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#Event – Materiales utilizandos en el #Hackathon #MSFTHacks

#Event – Materiales utilizandos en el #Hackathon #MSFTHacks

Hola ! Es momento de compartir los materiales que utilicé este fin de semana durante el Hackathon en MSFT Hacks. Empezamos por las Slides 2017 03 25 Microsoft Hacks, How to code efficiently from Bruno Capuano El código fuente se puede descargar desde aquí (link) Y los ejemplos con el Lego están basados en Channel 9, Lego … More #Event – Materiales utilizandos en el #Hackathon #MSFTHacks

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#Humor – The end of the world as we know it, started with a bad day at the office

#Humor – The end of the world as we know it, started with a bad day at the office

Hi ! The end of the world as we know it, started with a bad day at the office … Greetings @ Toronto El Bruno  Filed under: EnglishPost, Humor Tagged: English Post, Humor

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Materiales de la charla sobre desarrollo Full Stack

Materiales de la charla sobre desarrollo Full Stack

El pasado 17 de marzo estuve con los chicos del DotNetClub de la UAM hablando sobre desarrollo Full Stack en la Escuela Politécnica Superior. Desde un punto de vista personal (y sesgado) discutimos la definición de stack, la importancia de conocer las diferentes partes del mismo, los diferentes modos de ver stacks, las piezas móviles […]Sigue leyendo

#Event – Materials used on “Lessons learned building #Hololens 3D apps from a 2D app developer”

#Event – Materials used on “Lessons learned building #Hololens 3D apps from a 2D app developer”

  Hi ! Yesterday I was lucky to get invited to participate in an event, and I shared my experiences learning on how to develop Apps for Hololens. (link). I was still kind of sick, so my voice was not as good as I want, however, I think the ideas were there :D. As always, … More #Event – Materials used on “Lessons learned building #Hololens 3D apps from a 2D app developer”

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#Event – Materiales del evento “Lessons learned building #Hololens 3D apps from a 2D app developer”

#Event – Materiales del evento “Lessons learned building #Hololens 3D apps from a 2D app developer”

  Hola ! Ayer tuve la suerte de participar en un evento sobre Hololens, donde comenté mis experiencias creando apps para Hololens (link). Mi voz no me acompañó durante el evento, sin embargo creo que pude transmitir la idea y al final pasamos un buen rato. Como siempre aquí estan los materiales 2017 03 22 … More #Event – Materiales del evento “Lessons learned building #Hololens 3D apps from a 2D app developer”

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#Humor – How long it takes to complete a task

#Humor – How long it takes to complete a task

Hi ! Via Sara on Facebook 😀 Greetings @ Toronto El Bruno Source: http://skillprogramming.com/most-viewed/how-long-it-takes-to-complete-a-task-284Filed under: Humor, SpanishPost Tagged: Humor, Spanish Post

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#Hololens – #HoloToolkit compiled packages for #Unity3D in #GitHub

#Hololens – #HoloToolkit compiled packages for #Unity3D in #GitHub

Hello! A while ago I wrote on how to use HoloToolkit in my projects: I export the latest version of HoloToolkit-Unity in a Unity 3D package and then imported them into my Unity 3D projects (link). This week I created a repo on GitHub where I will begin to leave the compiled packages: HoloToolkit-Unity-Packages (link) … More #Hololens – #HoloToolkit compiled packages for #Unity3D in #GitHub

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#Hololens – Paquetes compilados de #HoloToolkit para Unity3D en #GitHub

#Hololens – Paquetes compilados de #HoloToolkit para Unity3D en #GitHub

Hola ! Hace un tiempo expliqué cómo utilizaba HoloToolkit en mis proyectos: exportaba los contenidos en un paquete de Unity 3D y luego los importaba en mis proyectos (link). Esta semana he creado un repo en GitHub donde comenzaré a dejar los paquetes compilados: HoloToolkit-Unity-Packages (link) En los paquetes incluyo: HoloToolkit HoloToolkit-Examples Al comenzar a … More #Hololens – Paquetes compilados de #HoloToolkit para Unity3D en #GitHub

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#Hololens – Detect user hand interactions using #HoloToolkit (update!)

#Hololens – Detect user hand interactions using #HoloToolkit (update!)

Hello! During the last few months HoloToolkit has changed a lot. These changes make some of the examples that I have written as non-valid posts. In today’s post, I’ll quickly explain how to implement detection of hands with the current version of HoloToolkit. We start with the basics with these steps   Create a 3D … More #Hololens – Detect user hand interactions using #HoloToolkit (update!)

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