La bloguera.net

#Humor – This happens when you don’t check #Slack in a while

#Humor – This happens when you don’t check #Slack in a while

Hi ! Slack users will know Regards El Bruno References Source: Gizmodo, Dumbass Almost Hit By Train Because the Future is Too Damn Quiet Full Video Filed under: EnglishPost, Humor, Slack Tagged: English Post, Humor, Must see both sides, Slack

>>Read more

#Unity3D – Unity 5.6, has been released, and, as a #developer, you must care about this

#Unity3D – Unity 5.6, has been released, and, as a #developer, you must care about this

Hi ! Disclaimer: Quick Friday entry, I’m still managing a couple of busy family weeks, so I don’t have much time to test and write! When I started to create Oculus Rift Apps, a couple of years ago, I discovered Unity3D. Now with all my “non pro” Hololens work (link), Unity is one of the most … Continue reading #Unity3D – Unity 5.6, has been released, and, as a #developer, you must care about this

>>Read more

#Unity3D – Se ha liberado Unity 5.6, y si eres programador debería importarte

#Unity3D – Se ha liberado Unity 5.6, y si eres programador debería importarte

Hola ! Disclaimer: Post rápido de viernes que todavia ando 2 semanas con trabajo atrasado! Desde que comencé a crear apps para Oculus Rift y luego Hololens, tuve que acercarme a Unity3D. La verdad es que, si bien no me he acercado de manera profesional a la herramienta, he visto como la misma mejoraba con el tiempo desde el … Continue reading #Unity3D – Se ha liberado Unity 5.6, y si eres programador debería importarte

>>Read more

#Flow – “Save as ” and interaction with physical buttons: #Flic and #Bttn

#Flow – “Save as ” and interaction with physical buttons: #Flic and #Bttn

Hi ! It’s been a while since I wrote about Microsoft Flow, and today we have some very interesting news to share, so let’s go for it. I’ll start with a simple but power feature added a couple of weeks ago: “Save As” on a flow definition. This is very powerful, let me share an … More #Flow – “Save as ” and interaction with physical buttons: #Flic and #Bttn

>>Read more

#Flow – “Guardar como” e integración con botones reales: Flic y Bttn

#Flow – “Guardar como” e integración con botones reales: Flic y Bttn

Hola ! Tenía abandonado los posts sobre Microsoft Flow, y ahora que tenemos algunas novedades interesantes, es momento de comentar las mismas. En primer lugar tenemos una nueva opción de “Save As” para nuestras definiciones de Flow. Esto es INCREÍBLEMENTE ÚTIL, ya que hasta ahora solo podíamos crear desde cero definiciones de Flow cuando queríamos … More #Flow – “Guardar como” e integración con botones reales: Flic y Bttn

>>Read more

#Personal – #CodePlex is gone, time to move my #Kinect Merry Christmas and others to #GitHub, maybe

#Personal – #CodePlex is gone, time to move my #Kinect Merry Christmas and others to #GitHub, maybe

Hi ! So, last Friday, Brian Harry drop the bomb, and he announced the close of CodePlex (link). Timing was very good, because a couple of hours later this will make a great April’s Fool day joke. Shutting down #CodePlex https://t.co/2DK0d9HjMw and we talk about this one month ago in the podcast https://t.co/CiwWZWYjg7 — El … More #Personal – #CodePlex is gone, time to move my #Kinect Merry Christmas and others to #GitHub, maybe

>>Read more

#Personal – Llega el cierre de #CodePlex, toca mover #Kinect Merry Christmas y otros proyectos a #GitHub

#Personal – Llega el cierre de #CodePlex, toca mover #Kinect Merry Christmas y otros proyectos a #GitHub

Hola El viernes pasado, Friday, Brian Harry publicó la noticia del cierre de CodePlex (link). Si la publicación hubiese sido un par de horas después, hubiese pensado que era un chiste de los clásicos de April’s Fool day. Shutting down #CodePlex https://t.co/2DK0d9HjMw and we talk about this one month ago in the podcast https://t.co/CiwWZWYjg7 — … More #Personal – Llega el cierre de #CodePlex, toca mover #Kinect Merry Christmas y otros proyectos a #GitHub

>>Read more

#Friki – Sharp80: #TRS-80 emulator written in C#

#Friki – Sharp80: #TRS-80 emulator written in C#

Hi ! These days I’m on the quest of searching for a new home in Canada, and this is an Indiana Jone’s style quest. The difference between Europe and North America in the way in which people bought and sold a house, is very big, mind breaking sometimes. That is why, I have several posts … More #Friki – Sharp80: #TRS-80 emulator written in C#

>>Read more

#Frikada – Sharp80: Emulador de #TRS-80 en C#

#Frikada – Sharp80: Emulador de #TRS-80 en C#

Hola ! Estos días de búsqueda de nueva casa en Canadá están siendo devastadores. La diferencia que hay entre la forma en la que se compran y venden casas  en Europa y Norte América daría para escribir un libro. Es por esto, que tengo varios posts de Hololens, Innovación y otros temás en modo draft y … More #Frikada – Sharp80: Emulador de #TRS-80 en C#

>>Read more

#VS2017 – Thanks to Visual Studio Feedback, 20 days later, we got a new Release with some bug fixed!

#VS2017 – Thanks to Visual Studio Feedback, 20 days later, we got a new Release with some bug fixed!

Hola ! Hace unas horas se ha liberado una nueva actualización para Visual Studio 2017. Se trata de la build 26228.10 (link) y en la misma podemos ver que se han solucionado 8 errores reportados por la comunidad. Lo interesante de este escenario es que estos errores se han reportado durante los primeros días “de […]

More #VS2017 – Thanks to Visual Studio Feedback, 20 days later, we got a new Release with some bug fixed!

>>Read more